A small OpenGL graphics demo which was actually a mandatory assignment for an OpenGL class (and also the first time I ever coded OpenGL). It had to feature a system of joints the user can rotate/move seperately as well as a light source attached to it's end. I somehow overdid it and added a small bitmap-based voxel character rendering system and a sine-based water surface simulation. All objects will change their elevaton according to the water height, though sometimes they seem to float above it (midnight coding isn't actually the definition of "bugfree"). See the readme file for more informations.
Download (64bit Linux, 32bit Windows, C source code)