Mostly about effectivity vs. efficiency in terms of game programming.
New Category and a small success
I decided to use a new category for my lengthy debugging sections (namely "Bug hunt" not limited to programming). That said, I can also mark a first first success! Well, sort of. I think I found the segfault-producing code. It was a rather trivial - an old, out-of-use null assignment. Funny, it wasn't my debug system's fault. So I hope that I can know try finding out this stupid freeze/deadlock error.