IGE atom

Animated version (~20MB)

A little demo I created to demonstrate the z ordering in IGE. 2081 sprites ordered in one display without any further display list branching to have a raw, unfiltered z axis ordering. The farther away from the camera the images are, the more transparent they become. Nothing fancy but creates a nice effect.

The animated version of the image above is only a fifth of the actual frame rate - the demo itself runs of course way smoother.

Download (64bit Linux, 32bit Windows, C source code)

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