Mostly about effectivity vs. efficiency in terms of game programming.
The article posted before made me somehow realize how it's the best to never stick to only one language, depending on what and how you want to code it. If I want to code code generators (what a phrase) I better turn away from C/C++. If I wanna do something relatively platform-independent and OOP-based, I can stick to Java. I have spent so much time doing the things C/C++ weren't designed for, it's weird how I didn't notice that.