It's a great soundtrack, like from all the other Bethesda games I have played so far. You can call me boring to like the shared concepts of Oblivion and Bethesda's Fallout games, but they work pretty well in their basic combination. I didn't like Oblivion as much as Fallout (it didn't have it's stats freedom), but I have my fun with it. It's interesting to see how I quick I decide which features are useful to me and with are not. I think Fallout 3 gave a better understanding of the system they use for their RPGs, so maybe I should simply play Oblivion again. I still haven't solved most main quests and so on. Also, I need a mod to disable the battle music. It's the only annoying soundtrack part. I mean yes, drama drama for epic massacres! Whatever, I rather like playing and fighting with not nervous making music in the background.
Oh, and it seems that I also don't really understand the difficulty system they used. I like if there are two or three set difficulties, but Oblivion makes it rather not a challenge by keeping the actual difficulty floaty and open. I don't this so much, but if it's like that, I shall live with it and get the best out of it. Good thing is, you can simply use whatever character combination comes to your mind and be happy with it. I see, I did NOT understand why Bethesda had chosen such a system. It makes Oblivion less a normal hardcore video game, but more casual than I prefer. Wtf, let's start kicking some zombie buts.