Mostly about effectivity vs. efficiency in terms of game programming.
I never thought that 3D graphics programming would be so CPU-heavy. I always thought most stuff was done in the GPU, but as I learned today, it isn't like that. Well, that gives me new hope to use what I already learned via my own clipping experiences/experiments. All those methods to clip what's visible seem to have depending degrees of effectivity, so it's time to plan some of my own variants. Yes, maybe I can profit from all this stuff and combine all newly learned things into an own project. Let's see.