11.28.2009

I don't like to program

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Today is a sad day. Sad because I don't feel good. And because I don't want to code. i Usually have a half or whole week of coding abstinence, after it I feel like a wizard - able to do everything for days without sleep. But I have to do a research paper. A program, a documentation and some stratograms for my docent. I feel like, cause I ignored it for about a month. Now I have only two weeks left to code and document it. That's not the problem, I did more complicated things within a day. The actual problem is that I have to limit my coding abilities to the ones of a crippled noob. I'm not allowed to ue pointers, I'm not allowed to use structures, I'm not allowed to use anything. I lost all motivation today. The funniest part of programming in C is to use pointers, structures and all the beautiful things you can do there if you're able to master them. But no. I have to do it like a noob. It's a problem for me. I'm used to advanced coding, not to such simple things. I miss complexity. Another problem is, that the program has to be robust. I haven't got a mail back from my docent, so I have to plan the worst thing ever: absolute error protection. Absolute protection for a noob program is boring to code. Dozens of ifs, no interesting concepts... Boring. Ass-boring. I have to do it. My future depends on it. Hmpf. And the program idea is so stupid and boring! A bill splitters with fixed syntax. Shitty shit for stupid managers and so. I don't even like working with files. I like memory manipulation and rendering! Damnit. Nothing goes right this month. I lost all interest in programming since I started this piece of shit. I hate it. I never want to do something like that again. It's better to gimme some ideas and UI concepts and I will do what I can. But please no file splitter programs in noob code!

I hope it will work in the end. Everytime I started coding such simple things I wonder if they work. Like if the more complex stuff is more stable. Which usually applies to it if I'm the coder.

11.27.2009

Christmas time, space music time

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My new love is space music. More specifically, the space music channel on DI.FM. I really love this web radio. It's the best mix I ever heard when it comes to ambient, space music and electronica stuff. I listen to other channels occasionally, but these three channels are my favorites. For me it's really interesting to watch how I rediscover ambient and older electronica. I have to say I love both genres, cause they use almost every kind of sound or acoustical style that supports the overall idea of the track. Especially space music is an interesting field of composition/conception I want to explore more. Christmas will bring two new tools (a controller and a MIDI keyboard) I can use with FL Studio. They're from the KORG nano series and cheap enough to afford. I mean it's KORG at all, even if the price is very low, you'll probably able to edit you stuff better than on a keyboard. Also, they're pretty small. I don't like big keyboards... they make me feel uncomfortable (and they're usually pretty expensive, too). I'll try to create some nice ambient intruments/pads with FL Studio. I think it's possible to avoid cost-heavy software by combining basic FL synth with several filters. I always did it this way, I don't think it will be different later. Unless I have a decent hardware synth. One day! Please not to soon. It's better to learn how to do it without before becoming an effects noob.

Fuck yes, Christmas Eve brings new awesome gear to me. I hope the nano series has the KORG quality I already experienced with my DS-10. But I guess it will be like that. Yippie!

11.23.2009

The Music List

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Greetings, stranger! You may now enter the realms of my musicial expeditions I accumulated since I became eighteen. A lot of hours of pain, pleasure, tears and joy were spend to make all these tracks come true. You may like some of them, you may even hate the most of 'em. But keep in mind that my music is and always was something special, usually composed only for me but free to share for everyone, as long as you really want to. The most of my tracks are the results of FL Studio version 8 and later version 9, too. A few where made with Psycle or my DS-10, one with MODPlug tracker.

A little explanation: Lower entry numbers were made in the past, the higher ones are pretty fresh and do represent what I'm doing nowadays. So, the highest numbers are the most recent ones. Greyed entries are work in progress and thus not finished. Maybe I'll never finish them. Who knows! Also, I tend to remove single tracks and merge them into albums/EPs.

I've used a lot of names for my "music projects". The most dominant one is "Exocore", a name I kept since it's first use.

Albums and/or EPs

[01] 1D Game OST
[02] Melody is a bassdrum
[03] Tales Of A Bipedal Elephant
[04] Things I Had To Do In The Past
[05] Call It A Hunch
[06] The Secret Album Of Nowhere Near

Single Tracks

[01] CCC
[02] M
[03] N
[04] O
[05] Drumroll
[06] Machine
[07] Rollover
[08] Seal
[09] Rain
[10] Soulshaper
[11] Raghn
[12] Steampunk
[13] Secretary
[14] Chainsaw Fairtytales
[15] Untitled Entry
[15] Gay Porn
[16] TRANCE
[17] BIGJAM (St. Oberholz)
[18] CONGA
[19] SNDT01
[20] Beautiful Boy
[21] SGNTRE
[22] Byebye Darling
[23] SHOOT IN MY HEAD SO I CAN FINALLY SLEEP FOREVER
[24] Zeitlinie
[25] 17.09.09
[26] 4 am riff hit
[27] Late Night Boogie

Acoustical experiments

[01] I don't need loops
[02] trainstop
[03] Translatortestamenbrother
[04] mutefun
[05] Wayback in education
[06] Requiem

Call It A Hunch

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Erm, yes. More a collection of songs that share distorted and sliced pads than an actual Album/EP. First one is plain techno, second one is actually nice but somehow too distant... Feels like the song itself doesn't want to interact with me. I don't know. The third is another guitar experiment. I used guitar riff recordings (not mine, from a random dude on thefreesoundproject.org and some drum loops to give it shape. It's ok, a bit too simple I think. I miss the overall nice character there. It's the weakest collection I ever did (and the most recent). I don't want to complain, but I'm at a point where I don't like this album's style anymore. I feel that it's better to train my acid skills. Acid is the coolest sound I can imagine atm. It can vary in style, quality, character and whatever not. It's also pretty simple to create if you know how. Fun stuff at all. But Call It A Hunch isn't even CLOSE to such a sound. It's the end of a dying era!

[01] Worse Than Before
[02] Neverend
[03] No more Past

Things I Had To Do In The Past

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Haha, this one album I did just because I wanted to. The first version had around 10 almost tracks with EXTREMELY varying quality! I kicked 6 of them and it became a more quality piece of musicial nonsense. So far it contains only tracks I liked to hear. The styles varies between IDM, jungle/techno and noisy percussion. Very different from track to track but keeps it's consistent quality!

[01] Ordinary Silence
[02] Harsh As You
[03] Level 10
[04] Anyone's Heart

Tales Of A Bipedal Elephant

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This is a themed album. It's base is a really sad reallife story about one of my sister's rabbits. It died cause it was to ill to stay alive longer and this periode really sucked all joy out of us. It was the first dead rabbit happening to us and just the beginning of a series of rabbit deaths. I can't explain all the feelings I had during track production, but in the end I felt much better. Track one is about the beginning illness, our fears and thoughts... and all the uncertain things coming with illness. Track two is much more specific. It represents the illness itself and how it progressed inside the rabbit. In the end the illness won and freed waves of depression and mourning. I guess I have to explain why I've chosen that name for track three. There's a little internet story about what happens to rabbits when they die. After death, they all will hop over the rainbow bridge, a construct far beyond a normal rabbits perception. It leads to the never-ending green greens of heaven... A place were all rabbits arrive after death. And that's track three. Across the rainbow bridge. A beautiful track, I have to say. Heavenly and harmonic. But somehow sad, too.

And yes, the track names and the album title are a bit cryptic. You don't need to understand the. Accept it as what it is.

[01] Crusade of the Mastermind
[02] Stuck in a Road of Glue
[03] Across the Rainbow Bridge

Melody is a bassdrum

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This was one of the first real successes in FL Studio 8. It's a bit like Noisecore plus drums... I was really happy about finishing it. It was also the time when I discovered Ishkur's Guide to Electronic Music, an awesome site btw! It was hard to classify what I created. I can't even classify it nowadays (like it's nearly every time I create a piece of music but I think at the moment I'm actually at a point where I can say it's acid breakbeat or acid trance). Well, the strange thing is that is has only 2 very different tracks. The first one is more a tribal track with lot's of noise pads and bubbling sounds, etc... A bit boring after a while. Like track two, which is hardcore with some uncommon VSTis. Took me only an hour or so. It's still good for muting everything around me!

[01] Vivid Melody
[02] Manic

System

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A few minutes ago I was watching an interesting telecast on arte called xenius. It wasn't that interesting and it wasn't even new. So, the really interesting thing while watching was that I realised what I like about chaotic things. The telecast's subject was complexity of chaotic systems, as I you may guess. At first, I don't know what people like about computable systems. I also hate mathematicians because they try do this; everything needs a definition, a result, a proof and so on... They can't not even guess WHY they are so wrong and why it is stupid to do so. Ok, ok. Not every mathematician is like that. Some do it because they want to get spefically useful things out of it. That's totally ok. But if it's just because they want to explain what digits and numbers are... Bullshit. Just because they want to know it isn't a good thing. Curiosity isn't always good, depends on the situation, though. The point is, math can't explain as much as it wants to. It's a pretty plain thing and doesn't require much brain power (I mean I've seen idiots who were able to calculate almost everything; does it mean that they understand other complex things, too? No. You need a special, structured way to think, but it usually limits you to thinking this way.). How does math explain such extremely complex processes like weather, or organisms? Evolution? Brain cells? They can't. There's only approximation, nothing more. It even fails to explain simple alghorithms, and everything does base on alghorithms. Math is only useful for special situation, computable things, but everything can only be an approximation. Chaotic systems. Math will always fail to describe it's beauty. Nothing can beat the power of alghorithms! It's all, it's everywhere. It's life, it's universe, it's EVERYTHING. You may say I have the same extremity like mathematicians often have. But... I don't care. It's just like that. Know your enemy. And that's why I like chaotic systems: all theory doesn't work here. It's pure, it's CHAOTIC. And the beauty lies within how complex it is. As a programmer, I can only try to teach my program how important chaotic systems are. Of course, a program isn't that complex compared to everything else in the world. But using chaotic systems to describe a new world inside the computer (e.g. video games) is the way to go. Virtual reality, a system of action and reaction - experience and evolution. Like or brain does.

Oh, how I love it. Maths sucks. Chaos forever!

In addition: I for example can't oftem describe how I figured an alghorithm or the system I'm working on. It's a complex process and I can only describe how the alghorithm works, but not how got the idea of it. Mathematicians can, but who cares (except math lovers). I don't think that such details are necessary.

Wayback in education

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Another attempt in using records as environmental music. Better than the previous attempt.

[Download MP3 version]

mutefun

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Random notes/drums without listening to them. Was some kind of a music challengen on TIGSource, I guess. The result is... yeah. It's yeah. Indeed.

[Download MP3 version]

Translatortestamenbrother

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Just a quick test for a SynthEdit effect. Multiplies a basic waveform with it's input plus minus some filters and tweaks.

[Download MP3 version]

trainstop

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Once I had an audio recorder I started recording EVERYTHING. My way from home school, even while I was waiting for the train... Just everything. I combined it with some filters and arranged it. Sounds like oldschool tape noise.

[Download MP3 version]

I don't need loops

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I think it was on new year party I had at my uncle's place where I did this track. For a long time I couldn't cope with loops and slicers and whatever else (it indeed was more like a pretentious behaviour... aka "I don't need loops to make good music!"). To confirm my state as a loop hater, I tried to make a "parody". I just FL Studio's loops and played at very high frequencies, they became some kind of intruments then. That's all. It sounds just weird and stupid.

[Download MP3 version]

11.22.2009

4 am riff hit

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Ahhhh... 4 am riff hit. Awesome track. No that I want to praise my own music. More specific, the riffs you hear there are not directly from me, I generated them using the so called "Riff machine" in FL Studio 9. Yeah, I upgraded to a new FL Studio version before I did this track. I still like my DS-10 more, but this tool is just awesome. Nothing can beat instant chiptune nostalgia. One of the best tracks you can find here.

[Download MP3 version]

17.09.09

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Just something happy. And noisy. Drums plus distorted organ. Nothing special! Just fun music! Dance! Or listen! Whatever you want!

[Download MP3 version]

Zeitlinie

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It's a nice track. Has it's flaws. From time to time I swear using build-in synths until I get better ones and Zeitlinie is definitely one these tracks where I used the very FL Studio synths: 3xOSC, TS404, Sampler and a bunch of build-in effects. You need nothing else to make good-sounding music. There is no need for expensive synthesizers, VSTs or audio editors. Just use build-in instruments and you can do almost everything you need for quality electronic music (that's my opinion). I thought about making a new album, starting with this track... Didn't work. No motivation left. Programming was more interesting, new video games ruled my inner nerd... No time for music, you know! So I dropped the concept once just to remember myself how often I use the build-in synthesizers for quality music. Means, it's just a question and time and leisure until the next good track is out. Til then I have time to by good non-synth equipment like a controller and a small USB keyboard. Zeitlinie also reminds of how important Delay and Reverb for modern music is. There is NO sound not profiting from effects nowadays. Even equalizers are effects. I use effects for almost every instrument, so it's wonder how easy you can make producing tracks with simple synthesizers.

[Download MP3 version]

Firefox 3.5

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Just upgraded to a newer Firefox version. The new tab management sucks ass.

SHOOT IN MY HEAD SO I CAN FINALLY SLEEP FOREVER

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Oh nose. Not this one. NOT THIS ONE. It's an acoustical version of how cruel sleeping problems can be. That's the story: the month between school and studying was pretty boring and I had nothing to do except programming my game. And what happens to fat, lazy people if they don't move enough? Right, they become sleepless. Because there is was physical balance anymore. Just computer shit and food. Youtube. Gaming. Music. Code. TV. Shitty stuff when consumed over long a time without doing anything interesting. It's not even healthy. I had a lot of sleeping problems during this period... Some nights weren't even nights. They were serious problems. Two or three days no sleep and you're happy about every piece of eye relaxation you can get. I did this track to become sleepy and... exhausted. It's a good representation of how I felt. An ever-repeating silent scream.

[Download MP3 version]

Byebye Darling

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I can remember how hard finishing this track was. Just listen to. Starts with 80 bpm, stops with 160. Contains breakbeats, 4/4 drum, acids, distorted pads, leading snares/claps and so on... Just too much stuff to sound good. It doesn't have a real song structure, there is just build-up, break-down, finale. No real theme, no real reason, no idea at all. I was just afraid of musicial inability (yes, I know, a stupid fear). And to prevent this I did the worst track ever?

Edit: Listening to it again, I must say this track is pretty nice. I'm not sure why I'm always thinking my tracks are bad when they are in fact not as bad as the ones I like in such moments when I think that the actually good bad ones are good. Nevermind.

[Download MP3 version]

SGNTRE

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A second entry for the irregular time signature theme. Nothing special, just a shorter signatures because I wanted something different on my DS-10. I like the middle part where it suddenly breaks the bass line.

[Download MP3 version]

Beautiful Boy

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Contest entry, theme was irregular time signatures. An interesting theme, never used irregular time signatures before. I like how it tells a story. No idea what story it is, but I clearly feel there is one!

[Download MP3 version]

SNDT01

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The track idea: compose a piece of music on your DS-10 to showcase some more complex waveforms and instruments. I think I succeeded, simple. Controlling 'em was a bit harder. Most stuff you will hear in it bases on short multi delays, high peaks and low cut frequencies, so you may understand why it suffers from too much overdrive... I don't even like it. Sounds way too annoying.

[Download MP3 version]

CONGA

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The second BIGJAM track. A conga loop! For a 3 hour game compo. Poor Terry (he programmed the game), does he always make games this fast? I feel like a cheater; stretching my own game to infinity.

[Download MP3 version]

BIGJAM (St. Oberholz)

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A track I did for Terry Cavanagh's game "Das P├╝zzelspielen" he coded during the BIGJam in Berlin. It was my first TIGJam ever and I can only say: enjoyable and exhausting (I almost forgot to eat something...). I usually don't tend to make music like this, call it inspired. Inspired by many cool things that were going on during BIG. I was able to suprise people there, some even thought the track wasn't done on the DS-10. Surprise, surprise! I think what you can get out of the DS-10 depends more on technical know-how than on musicial experience.

[Download MP3 version]

TRANCE

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It's the first track ever I did with my DS-10. It's also track that represents how clean and quality the DS-10 can sound. Most musicians do stupid gabba hardcore or stuff on it, I prefer trance or acid hybrids. I kinda tried to represent a better DS-10 image... I don't know. Euphoric ideas and such stuff. Reminds me of Daft Punk's "Ouverture".

[Download MP3 version]

Gay Porn

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Haha, this one actually has astory: there was Another TIGSource music challenge (theme: one-hit samples rythm music) and it was also the time I decided to show the world that I'm a part of the opposing force. But I didn't know where to begin, so I tried -in a pretty flat way- to spread small bits of informations about it. Yeah, that's pretty stupid, but I somehow managed to use this song as a personal preperation for my coming-out some days later. A shame TIGSource introduced the "win and choose the next theme" system too late for this entry. I'm sure I would have been the winner.

[Download MP3 version]

Untitled Entry

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Uuuhhhh, a contest entry for "Mistress Increpares musicial challenge" on TIGSource. It features 100% custom pulse wave synths. The idea of the challenge was to choose a track you did in the past (for me it was the Fortress theme from 1D Game OST). Depending on what you did wrong/not that good in the old track, you got a set of rules for the new one. And yes, I have to make a chiptune track with 3 independent melody lines. And fuck, yes, I failed. I failed so hard that I threw aways all my selfmade synths.

[Download MP3 version]

Chainsaw Fairytales

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Problem child. Seriously. At first it was a part of Things I Had To Do In The Past, but it was just to short and not that appropriate. I still like it. Pumping, simple build-up and a nice "melody". Nothing bad at all. It also uses one of my first acid lines ever.

[Download MP3 version]

Secretary

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I also wanted to try a techno + e-guitar combination. I think I succeeded in doing it. Although FL Studio's guitar synth is not my style (I neither play guitar, nor I understand how the synth behind it works), it was fun to make. Motivating music motivates the musician, I guess.

[Download MP3 version]

Steampunk

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Samples + Reverb, 5 channels I think. Yeah. Sounds like steampunk, doesn't it?

[Download MP3 version]

Raghn

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Another track I with nearly 100% percent custom synths. Noisy techno or so? I'm not sure. I don't like it, does just exist to archieve another custom synth track.

[Download MP3 version]

Soulshaper

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Soulshaper is like CCC a track where I REALLY don't know how it created it. One night, one track. Swoosh and back again. It's long, it's breakbeat, it's lofi. What do you need else?

[Download MP3 version]

Rain

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Here it is, my personal interpretation of the movie Stalker. Uses 100% custom synths and samples. A SynthEdit master piece! No, not really.

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Seal

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Muahahahaha, I did this with the FL Studio 8 demo, too. I was still not able to save but export my work. Interesting this is, I've just some samples I found in FL's browser + automation and BAM, there was it. Cool stuff.

The choir is somewhat broken, but who cares...

[Download MP3 version]

Rollover

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Yes. Here I come. First piece in FL Studio 8 demo and it's just pure, stupid noise. Some early memories make this moment kinda unique... A really nice feeling. Also, it was impossible to save tracks using the demo, except export.

[Download MP3 version]

Machine

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Oh, no! I hate this little piece of shit. The very last Psycle I ever did and I FAILED. Atleast in the end. The pre-ending part is... no, I don't want to talk about it anymore. Let's say I wonder why I'm posting this here! Later I decided to look for better equipment. And I'm glad, I did it.

[Download MP3 version]

Drumroll

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One of the few Psycle songs not related to the 1D Game OST and not even finished. The synths were mine, the samples not. I like the percussion.

[Download MP3 version]

1D Game OST

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A soundtrack for a game that never went out of it's engine state. I never released it, though there was a screenshot for it. Someday I'll end this game and I will use new music. Until then... the old music is still enjoyable and good enough for a game. I wrote all these tracks because I discovered Psycle and was immediately in love with VST instruments. It was a big step for me. I do listen to it from time to time - just to keep the idea of it in my head... It's an ambient-like soundtrack, very short and simple. Nothing spectacular, but harmonic and atmospheric. I tried to make them loopable, but... I kinda failed. Psycle isn't good for reverbed loop music. But hey, the soundtrack has some good themes and intruments, I really like it. Sometimes it feels like Psycle is a much more emotional scratchpad for me than any other music software can ever be *sniff*. Good music always comes from the inside.

[01] Title Theme
[02] Center
[03] Forest
[04] Swamp
[05] Coast
[06] Fortress
[07] Sewer
[08] Desert
[09] Ice
[10] Interdimensional Cave

O

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It became the end of what originally was a potential album. Really nothing special. And it's also pretty boring. You shouldn't waste your time here! Instead, YOU could start making music like me. Something that's better than mine. Not really hard, though.

[Download MP3 version]

N

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N is interesting. The synth it used was my first real virtual noise synthesizers. I accidently placed some cables wrong and voila - the greatest sound I could image was born. A shame I just deleted it later. N is really simple and used parameters I wasn't able to figure out later. Yes, that's true. I forget which sliders do what. Nose! I did so much wrong, but it felt awesome. Nothing more to say about it. Just some synth tests. Nothing! But it's an important step to why I rather prefer analogue synths than a big, digital black box. I just know how it works. That's it. Nothing can beat the feeling of instantly creating a new, never-heard intrument just because you know how you can archieve it. And they still produce better sounds than any purely digital synthesizers. Of course, SynthEdit is digital, too. But it uses the same ideas you can find in old analogue synthesizers.

[Download MP3 version]

M

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I have a lot of experiences if it comes to synthesizer technology and how they usually work. I played around with SynthEdit and all the stuff and created DOZENS of fake-analogue synthesizers I still use sometimes. I did M cause I always to make some kind of album intro with my own synths. M, N and O were supposed to appear together with several other letters on some kind of selfmade album, but I never managed to finish more them. I even deleted most of the synthesizers I used to render M. And it's somehow a shame to admit it. Never do things like that. They don't pay off. Better you try to keep all the shit you did on a CD, just to think how good you are now!

[Download MP3 version]

CCC

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Oh, this track. This one track. It began all here. The first piece of REAL music I ever did. I mean something that sounded actually enjoyable! Using MODPlug! I sat down the whole night, barely able to think about something else, a divine intervention with the of paranormal forces far beyond the realm of human mind and beeing! I even forgot to watch Stargate this evening and I finished it around 23:45 or so. I don't even how I did it. A huge mass of stolen samples is always nice for making good-sounding tracks. However, it was the day from which I started making real music. But I can't remember what happened then... I'm sure I wasn't satisfied with MODPlug. Unintuitive interface (not the tracker one, but the rest), bad sound quality... Nothing I wanted to have anymore. "Go away!" I thought, "need better equipment!" and such things. However, my biggest influence back in the days was Unreal Tournament 2004's soundtrack by some dude who now makes shitty music. God, I loved this soundtrack so much. No wonder why CCC sounds so similar.

[Download MP3 version]

Uh, upgrades?

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Ok, nobody likes me today, so I can talk and write as much as I can. First I'll do here is uploading and posting some of my music "albums" I created over -erm, can I say "years" after atleast two years of continous music production?- some bits of time. I'll add two new categories, another output sub-point and whatever else. Oh, and a post for linking to all of them would be nice, eh? Or maybe a post for every album is better and just a single, every-edited post for single tracks, hm... where every single tracks needs his own post of course. I mean, I have so much nonsense to cast here, it screams for necessity. Ok, let's go! I hope I can remember what I did when and why! Seems kinda important for what and how to write. Atleast I know how long I usually plan for making music... It's not much, but my music is and was always a slave of time and, say, desire. However, my time as musician has been interesting so far! A lot of tracks, a lot of good (my opinion!) and bad ones. Nice times, nice times.

Nobody

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I think nobody likes me today. Maybe it's just a groundless thought but I somehow think it is like that.

11.20.2009

4 am riff hit

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The final result of my Riff machine experiments. Oh, how I love the sound! This is definitely one of the better tracks in my repertoire. Something you can hear in a never-ending loop, whole night long without a pause. Oh yes. Riff machine, my darling, will it always be like that?

Oh, how I love this feature

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I cleaned my room, I rearranged nearly everything I can think of and feel much better now. It's strange how such simple things can be like MAGIC. And, that's the best part of it, I tried working with FL Studio again. I know, I was very angry about it, but... There's a cool toy I haven't seen before in FL. It's called "Riff machine" and fuck, it is a machine... A GODDAMN AWESOME ONE. Everytime I want to hear something cool and new, just for fun, I have problems figuring out how to do it, what to use, which part of sound generation or composition is the most important for the new thing and so on... But I never managed to create really awesome riffs like the ones you can hear in dozens of trance track. It's like I'm not able to create them note-per-note. Also, most trance tracks use chords and so on, which isn't my thing (I just don't like editing chords, do not have enough good synthesizers to try it properly). But Riff machine enables me to generate and mutate very sweet riffs. I was able to do many awesome things with it - independent from plugin/VST! Maybe it's just the way you can get catchy, electronic riffs or bass lines on your computer. I really feel like a cheater, but it sounds so awesome! I mean, yes, I bought FL Studio to make good-sounding music, but it's somehow too simple this way. Independent from that I feel really nostalgic while listening to this one:






Oh my god *_____* This sounds so awesome! Finally my dream came true. Tool-assisted music on the PC. But I still love to use my DS-10, since I have much more control over everything possible on it. Ok, now I like FL Studio again. But I still need some good synths for PC, I used samples and the ProtoPSG for it. I'm thinking about an investment... a hardware synthesizer. The Fruity-native synths sound lame. No warmth, no character... Just stupid and not what I really want. Someday I'll enter my music store choice, just to ask for a hard synth sounding like my little gameboy synth... Until then, Riff machine will do all the good things. Oh, yeah.... that was instant nostalgia. It made my day. I love you, machine!

11.16.2009

It's about spread

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I recently thought about the replay value of each Stalker game. Part 1 HAD replayability, but just because each dificulty featured more items/mutants (x2 multiplier or something similar) than the previous and the overall unique feeling was enough to keep me playing on and on again. After spending months of playing, there isn't much I haven't discovered. Well, there are still some chest I want to find, but that's just random. A unique game, good experiences. Fun times! Part 2 had a nice replay value, too. Especially cause there was finally a way to upgrade EVERY weapon out there! I really loved having such a pistol I could to hunt down even the biggest mutants. I featured the nice brown colorish of it's predecessor, but unfortunately no unique items. Downrades the replayability a bit. It's still a nice game, though. Well, Part 3... I thought about playing it again and I'm sure there will a lot of stuff to discover (weapon- and quest-wise) and I'm excited about playing the "bad" story line, joining bandit's quests. There are so many unique weapons and armors like in the first game. I think this makes this game better than the previous ones. In the end I would like to say that the game has a different spread of bad and good points. But each Stalker so far has a base quality and some characteristic focus points. I never thought about like that. I'm sure I will play the hell out of this game, like I did it with the first two parts before. Well, I'm a fanboy. I can't just put it away. In time I will love like the other ones. It will become a part of me, a devastingly fitting puzzle piece.

I'm talking bullshit again.

11.11.2009

WLAN

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Me has WLAN now! That's fine, cause I can finally use the network here at my study place without the need of a cable. Woo! Internet go! I just hope I won't stop doing the stuff I should do there. But well, that's another story!

(And so far it seems like a cool way to study, here at the HTW Berlin. The initial stuff is pretty, pretty basic and dusty, means I'm usually not that busy.)

Starts. Slow. Snail-like.

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Ok, ok, ok - Stalker: CoP isn't THAT horrible. I just played it again, but you'll need a ton of time to get warm with it. It's slow, it's silent and it has a horrible performance (especially when using an older CPU/RAM combination, I guess). I still miss a story and something to get into the game as deep as it happened before. But, well. It some plays like a survival simulation without much fun. There are some good new parts and some bad parts. It's not better than the other games, in particular it's sometimes worse. It plays like a mod. Like some people implemented stuff without thinking the consequences and the overall fun while playing. I hope they grave the series soon. It's better to stop at some point. 3 completely different games are enough, isn't it?

And I still hate the new recoil system. I miss the head-bobbing, the powerfull sawn-off shotgun thrust and many, many more things... Some updates are cool. But the most are pretty boring and everyday-powerups. The more unique ones are really interesting and I think they should use unique powerups only - would make the Stalker experience much more interesting with a focus on powerup combination rather than just adding some values.

11.09.2009

Disappointing. VERY disappointing.

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I even bought the special edition. Stalker: Call of Pripyat. So, once I thought it will be a good game with better performance and removed mistakes from the past. So, what have we got here? I just don't know it. I bought the game and it's full of performance problems I haven't encountered in any Stalker game before. I can barely fight an enemy, because the game tends to slow down to around 8 FPS during battle (it usually happens if there is atleast 1 fighting enemy somewhere around me). Do you wanna play FPS' this way? No. Of course not. Uuhh, fine. I can choose dynamic lightning now. Uuhh, fine. Bigger levels. It takes ages to solve quest and it's a goddamn hard game. And if I say hard, it IS hard. There's a quest where you have to battle 7 better equiped guys with just 3 stupid mercenaries on your side! And we all know, who will die first: the player. And they did the worst intro ever to a game I can imagine: some concept arts and then you're controlling the main character immediately. No dialogues? No videos? NOTHING? There's no atmosphere, everything is plain and boring. The music is pure shit and I don't really want to play this game anymore. No firefights for me, no atmosphere for me, no fun for me. If anyone knows how to turn this shit into something interesting, non-beta-look-a-like then tell me how you managed it.

Today it's the worst game ever. I really enjoyed the other two games, but this is NOTHING. Where's the story? Where's the performance? WHERE IS THE FUN AT ALL? I want the REAL Stalker back! So far this game has nothing to do with what I liked about it before. I mean it really plays like a gameplay prototype: run, run, run, run, click, be-angry-because-you-have-to-run-the-way-back-twice, run, run, run, run, talk, get item, run, run, run, run, click -> quest completed! What is this shit? Also, the new recoil is somewhat annoying. The original S.T.A.L.K.E.R. recoil was perfect, really. What it's now is more like every other 08/15 shooter on the world and even worse. No, I prefer how it was back in the days of the first and the second game.

Today, S.T.A.L.K.E.R. died for me. I'm not sure how it will be tomorrow, but I can't play the game properly enough to say something different. I will continue playing Torchlight. And maybe, some day if I get a new, better computer, I will try it again. And I -honestly- don't think it will be better, then.